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Bluehole used closed alpha and beta periods with about 80,000 players to gauge initial reaction to the gameplay and adjust balance prior to a wider release.[14][47] Just prior to the early access phase on Steam, Bluehole opened a few servers and invited some popular live streamers of similar games to try it out as to start gaining interest.[48] Early access for the Windows version launched on March 23, 2017.[49] This period was planned to last approximately six months, originally aiming for a September 2017 release.[49][50] In July 2017, Greene announced that they would need to extend the early access period by a few months, continuing to release updates on a regular basis, with plans to still release by the end of 2017, as committing to this original period "could hinder us from delivering a fully featured game and/or lead to disappointment within the community if the launch deadline is not met".[51] Initially, Bluehole had expected that they would just gain enough players through early access to smooth out the gameplay, and only when the game was completed, they would have started more marketing for the title. The sudden interest in the game from early access exceeded their expectations, and put emphasis on the stability of the game and its underlying networking alongside gameplay improvements.[47] Through August 2017, these updates generally included a major weekly patch alongside major monthly updates that provided key performance improvements.[52] However, from August onward Bluehole backed off the rate of such patches, as the high frequency has led to some quality control issues, and the developers rather make sure each patch content is well-vetted by the community before providing new updates; this did not change their plans for a 2017 release, where it fully released out of early access on December 20.[53][54]
With the announcement of the Xbox release, PUBG Corporation stated that there were plans to port to additional platforms, such as the PlayStation 4.[83][84][85] In an interview shortly after Gamescom, Greene said that their deal with Microsoft did not exclude a PlayStation 4 port, but that their focus at the time was only on the Windows and Xbox One version, given the small size of their team.[75][55] When asked about it in January 2018, Kim stated that the team released the game first on the Steam and Xbox Game Preview early access programs as they both easily allowed in-development games to be released and updated over time, which contrasted with Sony's lack of their own early access program, as well as their strict quality control for even completed games.[86] The PlayStation port was officially announced in November, and was released on December 7, 2018. PUBG Corporation studio head Brian Corrigan said that while they had had a small team working on the PlayStation 4 port for some time, it was only until the Xbox One port was mostly completed that they began fully working on the PlayStation port.[87] The PlayStation 4 version of the game includes platform-exclusive customization items, specifically the outfit of Nathan Drake from the Uncharted series, and Ellie's backpack from The Last of Us.[88] A short live-action film to promote the PlayStation 4 release was directed by Jordan Vogt-Roberts and starred Jason Mitchell.[89] The PlayStation 5 version the game was released along with the PlayStation 5 console on November 12, 2020. The publisher claimed those who purchased the game on PlayStation 4 will be able to free upgrade and download the game, player could experience a consistent 60 FPS gameplay, account transition and supports cross-platform play.[90]
Following the Chinese publication deal for the Windows version, Tencent Games and PUBG Corporation additionally announced that they were planning on releasing two mobile versions based on the game in the country.[94][95] The first, PUBG: Exhilarating Battlefield, is an abridged version of the original game, and was developed by LightSpeed & Quantum Studio, an internal division of Tencent Games.[96] The second, PUBG: Army Attack, includes more arcade-style elements, including action taking place on warships, and was developed by Tencent's Timi Studio.[97] Both versions are free-to-play, and were released for Android and iOS devices on February 9, 2018.[98][99] The games had a combined total of 75 million pre-registrations, and ranked first and second on the Chinese iOS download charts at launch.[99] Following a soft launch in Canada, an English version of Exhilarating Battlefield, localized simply as PUBG Mobile, was released worldwide on March 19, 2018.[100][101][102] Following its release, a Korean and Japanese oriented version of the game released in June 2018, under the title name PUBG Mobile KR. A Vietnamese version, PUBG Mobile VN released in January 2019.
Within three days of going live on the Xbox Live Preview Program in mid-December 2017, Microsoft announced that Battlegrounds had sold more than a million copies on the platform. Alongside this, Microsoft announced that Battlegrounds would be offered as a free add-on for those buying the Xbox One X console through the end of 2017.[166] A month after release, the Xbox version had sold more than four million copies and was the fourth bestselling game in the United States, according to The NPD Group.[167][168] By March 2018, the game had sold forty million copies across all platforms, which had risen to over fifty million by June, averaging over 87 million players daily with over 400 million players in total.[169][170] The mobile version in particular had over 100 million downloads by August 2018,[171] and exceeded 225 million by October 2018,[172] a figure higher than the combined player base for Fortnite at nearly the same point in time. As of 2018, the bulk of these players were in Asian countries such as China and India, where PUBG Mobile was released before Fortnite and could run on lower-powered mobile hardware.[173][174] China has the game's largest player base.[172] PUBG was the most popular online game in India in 2018 (but it was banned by the government of India in 2020; see below).[175]
In March 2021, it was reported that PUBG Mobile has accumulated 1 billion downloads outside of China since launch.[190] As of December 2022[update], PUBG Mobile has grossed $9 billion worldwide,[191] while Battlegrounds Mobile India surpassed 100 million on Google Play store.[192] By the end of 2021, PUBG: Battlegrounds had an average of 70 million daily users.[193] After selling more than 75 million copies, the original PC and console game converted to free-to-play,[194] according to the Krafton's revenue report for the first quarter of 2022, free-to-play transition was the reason for increase in game's profit. PC sales have been increased by 61 percent for a revenue of $82.3 million. In gaming consoles, sales revenue have been increased by 274 percent over the last year, monthly active users also have been increased by almost 300 percent. PC and console version of the game has accumulated a total revenue of $4 billion since its release in 2017,[177][195][196][197][178] combined with the mobile version, PUBG: Battlegrounds has a total revenue of $13 billion.[191]
Battlegrounds is considered as one of the games that have boosted the popularity of the battle royale game genre, even though other games, including Greene's previous mods, were already on the market.[257] After its large early access sales numbers, other games followed with battle royale mechanics, with either existing games that added a battle royale mode or fully new games. Notably, Epic Games updated their in-development title Fortnite, a sandbox-based survival game that included the ability to construct fortifications, to include a battle royale mode that retained the fortification aspects. Known as Fortnite Battle Royale, Epic later released it as a standalone free-to-play game in September 2017. Shortly after its release, Bluehole expressed concerns about the game, acknowledging that while they cannot claim ownership of the battle royale genre, they feared that since they had been working with Epic for technical support of the Unreal engine, that they may have had a heads-up on planned features they wanted to bring to Battlegrounds and could release it first.[258] PUBG Corporation later filed a lawsuit against Epic Games Korea in January 2018, alleging that Fortnite Battle Royale was infringing the copyright of Battlegrounds.[259] However, the lawsuit was closed by PUBG in June 2018 for undisclosed reasons.[260]
You are the new prison guard at a max security prison. These big buff prisoners always try to escape. Hit them where it hurts, give them a painful orgasm, bring them to the ground. If you impress your beefy colleague with your ball-crushing and hole-ripping skills, he may have some treats for you. There can be 4 endings depending on how many prisoners were able to escape. The idea is that it's a replay-able game with a little bit of challenge, the player can always enjoy the BDSM animations when they replay it. 041b061a72